Ship vs Ship: Difference between revisions

From VGA Planets Wiki
Jump to navigationJump to search
(proofreading, grammar, various clarifications)
No edit summary
Line 1: Line 1:
== Overview ==
== Overview ==


This page will discuss various tactical considerations when pitting two ships against each other.
This page will discuss various tactical considerations when pitting two or more ships against each other.


Usually ships with 3 or fewer fighter bays are not considered combat vessels.  The [[Evil Empire]]'s [[Super Star Destroyer]] for instance is better used in conjunction with a beefier ship (its Ground Assault ability is much more valuable than the ship per se), and can only effectively fight ships with a few beams.
Usually ships with 3 or fewer fighter bays are not considered combat vessels.  The [[Evil Empire]]'s [[Super Star Destroyer]] for instance is better used in conjunction with a beefier ship (its Ground Assault ability is much more valuable than the ship per se), and can only effectively fight ships with a few beams.

Revision as of 23:11, 8 June 2011

Overview

This page will discuss various tactical considerations when pitting two or more ships against each other.

Usually ships with 3 or fewer fighter bays are not considered combat vessels. The Evil Empire's Super Star Destroyer for instance is better used in conjunction with a beefier ship (its Ground Assault ability is much more valuable than the ship per se), and can only effectively fight ships with a few beams.

The outcome of combat between two ships depends on the abilities of the ships involved, and the combination used. A cheap combination of ships can take out an expensive ship, and a race that trades cheap ships to kill expensive ships can often lose every battle, and win the war in the end by bleeding dry their opponent.

Most Powerful Ships

By consensus, the most powerful ships in the game, all things considered, are the following:

  1. Gorbie (EE, Carrier)
  2. Biocide (Cyborg, Carrier)
  3. Golem (Rob, Carrier)
  4. Rush (Reb, Carrier)
  5. Virgo (Col, Carrier)
  6. Automa (Rob, Carrier)/ Crystal Thunder (Cryst, Carrier)
  7. ANNI (Cyborg, Torp)
  8. NOVA (fed, Torp)
  9. Darkwing (bird, Torp)
  10. Instru (Rob, Carrier)
  11. Victorious (Fas, Torp)/ Diamond Flame (Cryst, Torp)
  12. T-Rex (Liz, Torp; with Liz crew its better then a Vict/Diamond Fl)
  13. Missouri (fed, Torp)

However, don't underestimate ship combinations. The Feds, Lizards and Crystals in particular have strong, cheap ships, that while unable to go toe-to-toe against the heavy hitters can still win an economic war against the far more expensive, larger ships. A Diplomacy or a Missouri followed by a Kittyhawk is most of the time much stronger then 2 of the same kind. Mixing T-Rexes and Madonnzilas works better than either individually. A Diamond Flame followed by a Crystal Thunder is really strong.

Notes

  • that why this is awesome strategy game, with diplomacy and luck.
  • Most of races don't got more than few ship battleships what they need to build, and freighters as needed.
  • small ones can be good scouts or money runners.
  • While Colonists don't need medium or smaller freighters at all because they have the Cobol.

See [1]

Low/mid level good ships are.. not in particular order ILLwind, Super Star Carrier, Lizard Class Cruiser, Emerald class, Resolute Class. Empires Super Star Cruiser is bad, if it got high beams agaist torp race. But its tech 9 hull.

But like the Fascist coldpain 4 beam and 2 tube should not be ignored. Cos they come in cloak, and pillage. Same goes Birdmen ships, and they steal your fuel and beam up all money.

I think games overrated ships is EE's Super Star Destroyer, what can take planets with 10 clan. That is so hard to do, and that ship cant fight. 3 fighter bays and low mass... Its perhaps end game ship, when fight is moved away. And it come and take all what is left :) Perhaps then it show its power. But if you have a cloaking ship/an ally with a cloaker, its quiet nice and easy to capture starbases with it.