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	<id>https://vgaplanets.org/index.php?action=history&amp;feed=atom&amp;title=Planetary_Production_Queue</id>
	<title>Planetary Production Queue - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vgaplanets.org/index.php?action=history&amp;feed=atom&amp;title=Planetary_Production_Queue"/>
	<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;action=history"/>
	<updated>2026-06-22T09:18:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=5204&amp;oldid=prev</id>
		<title>Psydev: Addded note about how starbase build order works, with multiple SBs with same FC.</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=5204&amp;oldid=prev"/>
		<updated>2025-04-21T10:01:31Z</updated>

		<summary type="html">&lt;p&gt;Addded note about how starbase build order works, with multiple SBs with same FC.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:01, 21 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://help.planets.nu/queue-ppq Official documentation of how PPQ works]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://help.planets.nu/queue-ppq Official documentation of how PPQ works]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Notes ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* If you have multiple starbases with the same pbx friendly code set, your ships will be built in order, starting from the lowest ID# starbase. It is not randomly assigned.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Psydev</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=4592&amp;oldid=prev</id>
		<title>Psydev: Updated to reflect PPQ now in Standard. Clarified/simplified.</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=4592&amp;oldid=prev"/>
		<updated>2021-02-15T07:05:27Z</updated>

		<summary type="html">&lt;p&gt;Updated to reflect PPQ now in Standard. Clarified/simplified.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:05, 15 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [http://help.planets.nu/queue-ppq Planetary Production Queue] (PPQ) is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;new ship limit system &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduced to &lt;/del&gt;Planets.nu &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in 2020. It was used in League games for 2020, and system-generated games using the &quot;bleeding edge&quot; settings. As &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 2020, Standard games at Nu still use the older [[Production Queue]] system by default&lt;/del&gt;. The 3 global ship limit systems at Nu are Classic, Production Queue (PQ) and Planetary Production Queue (PPQ). There is also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the newer and different &lt;/del&gt;Planets Limit Ships (PLS) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system, where each player has their own ship limit, determined by how many planets they own&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [http://help.planets.nu/queue-ppq Planetary Production Queue] (PPQ) is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard [[&lt;/ins&gt;ship limit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;system &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used at &lt;/ins&gt;Planets.nu &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(as &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021)&lt;/ins&gt;. The 3 global ship limit systems at Nu are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Classic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Production Queue&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(PQ) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Planetary Production Queue&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(PPQ). There is also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new format without a global ship limit, called [[PLS|&lt;/ins&gt;Planets Limit Ships&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;(PLS).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PPQ was introduced to address some issues with the older PQ. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aims to reward &lt;/del&gt;players for having control of planets by giving them a higher chance to  build ships &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they control more planets&lt;/del&gt;. PPQ also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features &lt;/del&gt;a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system&lt;/del&gt;, RBx&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which &lt;/del&gt;allows players to pick which starbase will build their regular builds when a ship slot becomes free, instead of the random draw in the older PQ system. A player picks a starbase for regular builds by setting the friendly code of the starbase to RB1, RB2, RB3, etc. Another innovation of the PPQ system is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to allow &lt;/del&gt;10 ships &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be &lt;/del&gt;built as soon as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of ships &lt;/del&gt;goes below 500&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, instead of the old system of building only until the ship limit of 500 is reached again&lt;/del&gt;. This causes the ship count to temporarily go over 500. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This attempts to reward most players with a ship build when the ship count goes below 500, such as when a ship is recycled or destroyed. &lt;/del&gt;This makes relying on regular builds a more viable strategy, making players less reliant on priority builds to get out a ship they want.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Features of PPQ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PPQ was introduced to address some issues with the older PQ. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards &lt;/ins&gt;players for having control of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/ins&gt;planets by giving them a higher chance to  build ships &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when a regular ship build slot is free&lt;/ins&gt;. PPQ also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introduces &lt;/ins&gt;a new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the RBx friendly code for starbases. &lt;/ins&gt;RBx allows players to pick which starbase will build their regular builds when a ship slot becomes free, instead of the random draw in the older PQ system. A player picks a starbase for regular builds by setting the friendly code of the starbase to RB1, RB2, RB3, etc. Another innovation of the PPQ system is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that a minimum of &lt;/ins&gt;10 ships &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;built as soon as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;global ship count &lt;/ins&gt;goes below 500. This causes the ship count to temporarily go over 500. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;This makes relying on regular builds a more viable strategy, making players less reliant on priority builds to get out a ship they want.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPQ makes a big difference in how players build starbases and logistics. Under the older PQ system, Nu players would try to maximize their builds by building as many starbases as possible, and having each starbase build a top-tier ship. In the late game, players would have a starbase over nearly every planet and waiting to build a top-tier ship. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This made sense, because &lt;/del&gt;ship builds were assigned randomly, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;players would try to maximize the size of the ship they could build for every ship build assigned to them. This system of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masses &lt;/del&gt;of maxed-out starbases is no longer necessary with PPQ, because you can instead decide which ships get build with RBx friendly codes. In practice, this means a player can get full value of their assigned ship slot most of the time, because they are usually assigned only one or a few ship builds per turn, which can be easily filled with a few maxed-out starbases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Effect on Gameplay===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPQ makes a big difference in how players build starbases and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handle &lt;/ins&gt;logistics. Under the older PQ system, Nu players would try to maximize their builds by building as many starbases as possible, and having each starbase build a top-tier ship. In the late game, players would have a starbase over nearly every planet and waiting to build a top-tier ship. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/ins&gt;ship builds were assigned randomly, players would try to maximize the size of the ship they could build for every ship build &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot &lt;/ins&gt;assigned to them. This system of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/ins&gt;of maxed-out starbases is no longer necessary with PPQ, because you can instead decide which ships get build with RBx friendly codes. In practice, this means a player can get full value of their assigned ship slot most of the time, because they are usually assigned only one or a few ship builds per turn, which can be easily filled with a few maxed-out starbases&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This change tends to benefit torpedo races more, since heavy carriers could be easily build with poor engines, and required no torps&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The exact mechanics of how PPQ works is pretty complex&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and still under development&lt;/del&gt;. But for players, the important thing to know is that owning more planets = higher probability of being assigned a regular build. In this way, controlling more planets is incentivized since players with more planets will be rewarded with more builds.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The exact mechanics of how PPQ works is pretty complex. But for players, the important thing to know is that owning more planets = higher probability of being assigned a regular build. In this way, controlling more planets is incentivized since players with more planets will be rewarded with more builds.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== External Links ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== External Links ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://help.planets.nu/queue-ppq Official documentation of how PPQ works]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://youtu.be/Br2FI5vVHro?t=19501 Announcement of PPQ and description of mechanics by Joshua]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://help.planets.nu/queue-ppq Official documentation of how PPQ works]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Psydev</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=4578&amp;oldid=prev</id>
		<title>Psydev: link to official documentation. Note about complexities for players.</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=4578&amp;oldid=prev"/>
		<updated>2020-09-21T01:26:24Z</updated>

		<summary type="html">&lt;p&gt;link to official documentation. Note about complexities for players.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 21 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPQ makes a big difference in how players build starbases and logistics. Under the older PQ system, Nu players would try to maximize their builds by building as many starbases as possible, and having each starbase build a top-tier ship. In the late game, players would have a starbase over nearly every planet and waiting to build a top-tier ship. This made sense, because ship builds were assigned randomly, and players would try to maximize the size of the ship they could build for every ship build assigned to them. This system of masses of maxed-out starbases is no longer necessary with PPQ, because you can instead decide which ships get build with RBx friendly codes. In practice, this means a player can get full value of their assigned ship slot most of the time, because they are usually assigned only one or a few ship builds per turn, which can be easily filled with a few maxed-out starbases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPQ makes a big difference in how players build starbases and logistics. Under the older PQ system, Nu players would try to maximize their builds by building as many starbases as possible, and having each starbase build a top-tier ship. In the late game, players would have a starbase over nearly every planet and waiting to build a top-tier ship. This made sense, because ship builds were assigned randomly, and players would try to maximize the size of the ship they could build for every ship build assigned to them. This system of masses of maxed-out starbases is no longer necessary with PPQ, because you can instead decide which ships get build with RBx friendly codes. In practice, this means a player can get full value of their assigned ship slot most of the time, because they are usually assigned only one or a few ship builds per turn, which can be easily filled with a few maxed-out starbases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The exact mechanics of how PPQ works is pretty complex, and still under development. But for players, the important thing to know is that owning more planets = higher probability of being assigned a regular build. In this way, controlling more planets is incentivized since players with more planets will be rewarded with more builds. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== External Links ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== External Links ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://help.planets.nu/queue-ppq Official documentation of how PPQ works]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Psydev</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=4577&amp;oldid=prev</id>
		<title>Psydev: Created page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Planetary_Production_Queue&amp;diff=4577&amp;oldid=prev"/>
		<updated>2020-09-21T01:17:36Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [http://help.planets.nu/queue-ppq Planetary Production Queue] (PPQ) is a new ship limit system introduced to Planets.nu in 2020. It was used in League games for 2020, and system-generated games using the &amp;quot;bleeding edge&amp;quot; settings. As of September 2020, Standard games at Nu still use the older [[Production Queue]] system by default. The 3 global ship limit systems at Nu are Classic, Production Queue (PQ) and Planetary Production Queue (PPQ). There is also the newer and different Planets Limit Ships (PLS) system, where each player has their own ship limit, determined by how many planets they own. &lt;br /&gt;
&lt;br /&gt;
The PPQ was introduced to address some issues with the older PQ. It aims to reward players for having control of planets by giving them a higher chance to  build ships if they control more planets. PPQ also features a new system, RBx, which allows players to pick which starbase will build their regular builds when a ship slot becomes free, instead of the random draw in the older PQ system. A player picks a starbase for regular builds by setting the friendly code of the starbase to RB1, RB2, RB3, etc. Another innovation of the PPQ system is to allow 10 ships to be built as soon as the number of ships goes below 500, instead of the old system of building only until the ship limit of 500 is reached again. This causes the ship count to temporarily go over 500. This attempts to reward most players with a ship build when the ship count goes below 500, such as when a ship is recycled or destroyed. This makes relying on regular builds a more viable strategy, making players less reliant on priority builds to get out a ship they want. &lt;br /&gt;
&lt;br /&gt;
PPQ makes a big difference in how players build starbases and logistics. Under the older PQ system, Nu players would try to maximize their builds by building as many starbases as possible, and having each starbase build a top-tier ship. In the late game, players would have a starbase over nearly every planet and waiting to build a top-tier ship. This made sense, because ship builds were assigned randomly, and players would try to maximize the size of the ship they could build for every ship build assigned to them. This system of masses of maxed-out starbases is no longer necessary with PPQ, because you can instead decide which ships get build with RBx friendly codes. In practice, this means a player can get full value of their assigned ship slot most of the time, because they are usually assigned only one or a few ship builds per turn, which can be easily filled with a few maxed-out starbases.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== External Links ===&lt;br /&gt;
[http://planetsmag.wordpress.com/2020/09/20/how-to-break-the-new-nu-queue/ Planets Magazine article on PPQ]&lt;/div&gt;</summary>
		<author><name>Psydev</name></author>
	</entry>
</feed>