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	<id>https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=James+T.+Plagerism</id>
	<title>VGA Planets Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vgaplanets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=James+T.+Plagerism"/>
	<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Special:Contributions/James_T._Plagerism"/>
	<updated>2026-05-07T12:41:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Neutronium&amp;diff=615</id>
		<title>Neutronium</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Neutronium&amp;diff=615"/>
		<updated>2011-06-06T13:53:33Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Neutronium&#039;&#039;&#039; is a highly dense phase of matter composed primarily of neutrons.  It is an extremely strong solid which possesses the exotic properties to manipulate time and space.  It is also used to make antimatter, which the reaction in the creation of antimatter provides the energy required to power the starships of the [[Echo Cluster]].&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Lizard_Class_Cruiser&amp;diff=514</id>
		<title>Lizard Class Cruiser</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Lizard_Class_Cruiser&amp;diff=514"/>
		<updated>2011-06-02T17:25:50Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lizard_Class_Cruiser.png|thumb|left]]&lt;br /&gt;
=Overview=&lt;br /&gt;
===Statistics===&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tech&lt;br /&gt;
! Mass&lt;br /&gt;
! Fuel&lt;br /&gt;
! Cargo&lt;br /&gt;
! Crew&lt;br /&gt;
! Engines&lt;br /&gt;
! Beams&lt;br /&gt;
! Torps&lt;br /&gt;
! Bays&lt;br /&gt;
! MC&lt;br /&gt;
! Dur&lt;br /&gt;
! Trit&lt;br /&gt;
! Moly&lt;br /&gt;
! Special&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 160&lt;br /&gt;
| 330&lt;br /&gt;
| 290&lt;br /&gt;
| 430&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
| 190&lt;br /&gt;
| 42&lt;br /&gt;
| 81&lt;br /&gt;
| 30&lt;br /&gt;
| [[Cloaking|Cloak]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Built By===&lt;br /&gt;
[[Lizards|The Lizard Alliance]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
The Lizard Class Cruiser is the workhorse of the Lizard fleet.  It has a very large cargo hold and can cloak, making it ideal for dropping clans on enemy planets (remember the 30:1 Lizards [[ground combat]] ratio!).  However, the downside to this ship is its fuel consumption; it really is a gas guzzler, and it can be hard to refuel deep in enemy territory.  As such, always make it part of a convoy if you&#039;re invading someone, and a better choice for freighter robbing would be the [[Saurian Class Light Cruiser|Saurian]], which is lighter and consumes less fuel at the cost of 1 torpdeo tube.  You could use the [[Reptile Class Destroyed|Reptile]] too, but it&#039;s small fuel tank makes the [[Saurian Class Light Cruiser|Saurian]] ideal.&lt;br /&gt;
&lt;br /&gt;
As far as all-around warships go, this ship is OK, and at tech 4 it&#039;s a strong ship to build early in the game.  However, later on it won&#039;t stand up to most enemy ships, and it would be better to build [[T-Rex Class Battleship|T-Rexes]] as war ships.&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Cloaking&amp;diff=513</id>
		<title>Cloaking</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Cloaking&amp;diff=513"/>
		<updated>2011-06-02T17:24:19Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: /* Counter Strategies */ added glory device&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Cloaking is a mission that allows a ship to be hidden from the enemy at the cost of extra fuel.&amp;lt;br&amp;gt;&lt;br /&gt;
Cloaked ships are also less likely to hit mines (25% of normal probability).&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
* Cloaking will fail approximately 1% of the time; in [http://vgaplanets.nu VGA Planets Nu], this gives this message: &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;We&#039;ve had a problem in our engine room. Our cloaking device has failed!&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Cloaking burns Max (5, Floor((hull mass / 100) * 5))kt of fuel per turn.&lt;br /&gt;
* The [[The Empire of Birds]] has two ships with an [[Advanced Cloak|advanced cloaking device]].&lt;br /&gt;
&lt;br /&gt;
=Counter Strategies=&lt;br /&gt;
Being attacked by ships with a cloaking device can be tough.&lt;br /&gt;
&lt;br /&gt;
There are mainly three more-or-less effective counter-measures:&lt;br /&gt;
* Lay many minefields where you suspect cloaked enemies (preferably overlapping minefields). [[Web mines]] are even better, if available.&lt;br /&gt;
* A [[Loki Class Destroyer]] will decloak any cloaked ships with in 10 ly around it (doesn&#039;t work versus ships owned by [[The Solar Federation|Feds]], [[The Lizard Alliance|Lizards]] and [[The Empire of Birds|Birds]]).&lt;br /&gt;
* Ships with a [[glory device]] can also be used to decloak (and possibly disable or destroy) a cloaked ship at the same location.&lt;br /&gt;
&lt;br /&gt;
=Cloak-Capable Ships=&lt;br /&gt;
&lt;br /&gt;
===The Feds===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===The Lizards===&lt;br /&gt;
&lt;br /&gt;
[[Reptile Class Destroyer]]&lt;br /&gt;
&lt;br /&gt;
[[Lizard Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Saurian Class Light Cruiser]]&lt;br /&gt;
&lt;br /&gt;
===The Empire of the Birds===&lt;br /&gt;
&lt;br /&gt;
[[Swift Heart Class Scout]]&lt;br /&gt;
&lt;br /&gt;
[[White Falcon Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Bright Heart Class Destroyer]]&lt;br /&gt;
&lt;br /&gt;
[[Fearless Wing Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[Deth Specula Class Frigate]]&lt;br /&gt;
&lt;br /&gt;
[[Resolute Class Battlecruiser]] - [[Advanced Cloak]]&lt;br /&gt;
&lt;br /&gt;
[[Red Wind Class Carrier]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Wing Class Battleship]] - [[Advanced Cloak]]&lt;br /&gt;
&lt;br /&gt;
===The Fascists===&lt;br /&gt;
&lt;br /&gt;
[[D7 Coldpain Class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
[[D3 Thorn Class Destroyer]]&lt;br /&gt;
&lt;br /&gt;
[[Deth Specula Class Frigate]]&lt;br /&gt;
&lt;br /&gt;
===The Privateers===&lt;br /&gt;
&lt;br /&gt;
[[Br4 Class Gunship]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarfstar Class Transport]]&lt;br /&gt;
&lt;br /&gt;
[[Br5 Kaye Class Torpedo Boat]]&lt;br /&gt;
&lt;br /&gt;
[[D3 Thorn Class Destroyer]]&lt;br /&gt;
&lt;br /&gt;
[[Meteor Class Blockade Runner]]&lt;br /&gt;
&lt;br /&gt;
[[Red Wind Class Carrier]]&lt;br /&gt;
&lt;br /&gt;
===The Cyborg===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===The Crystals===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===The Evil Empire===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===The Robotic Imperium===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===The Rebel Confederation===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===The Missing Colonies of Man===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
*[[Cloak Intercept]]&lt;br /&gt;
*[[Advanced Cloak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hull Functions]]&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Warp_Wells&amp;diff=512</id>
		<title>Warp Wells</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Warp_Wells&amp;diff=512"/>
		<updated>2011-06-02T17:17:47Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:warpwell-1.jpg|300px|thumb|right|Warp well surrounds each planet]]&lt;br /&gt;
Planets are surrounded by a &#039;&#039;&#039;warp well&#039;&#039;&#039;, a region of space approximately 3 light-years in radius in which ships exiting warp speed travel will be sucked into planetary orbit.&lt;br /&gt;
&lt;br /&gt;
The warp well consists of 28 points: the 8 points immediately next to the planet (+/- 1 ly); the 16 points surrounding those (+/- 2 ly from the planet), and then 4 points directly above, below, left and right of the planet, exactly 3 ly away.&lt;br /&gt;
&lt;br /&gt;
Any ship that ends &#039;&#039;movement&#039;&#039; at warp 2 or greater in one of these points will be sucked into the planet&#039;s orbit. This gravity-assisted movement requires no [[neutronium|fuel]], and cannot be avoided. Ships can move within the warpwell at warp 1 and not be sucked into the planet. [[Gravitronic]] ships may also move at warp 1 within the warpwell, they will travel 2 ly and not be sucked into the planet&#039;s orbit. Ships sitting in the warp well but not moving will not be sucked to the planet no matter their warp setting. Ships being towed to a planet&#039;s warp well will continue to be towed to the planet (even if the towing ship is out of fuel by the time it arrives). [[hyperjump|Hyperjumping]] ships are also subject to the warpwell, but only for 16 of the 20 points -- the 4 points 3.0 ly away (top, bottom, left, right) are not considered part of the warpwell for hyperjumping ships.&lt;br /&gt;
&lt;br /&gt;
Strategy points with warpwells include:&lt;br /&gt;
* setting ship waypoint to the edge of the warpwell to shorten the journey by 2-3 ly, thereby saving fuel&lt;br /&gt;
* moving within warpwell at warp-1, thereby preventing intercept by ships traveling faster than warp-1&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=File:Warpwell-1.jpg&amp;diff=511</id>
		<title>File:Warpwell-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=File:Warpwell-1.jpg&amp;diff=511"/>
		<updated>2011-06-02T17:14:15Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: Warpwells include the 28 points surrounding the planet that are &amp;lt;= 3ly from the planet.

Image created by &amp;quot;nitemare&amp;quot; [http://vgaplanets.nu/discussion/enf-of-a-game-with-alliance]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warpwells include the 28 points surrounding the planet that are &amp;lt;= 3ly from the planet.&lt;br /&gt;
&lt;br /&gt;
Image created by &amp;quot;nitemare&amp;quot; [http://vgaplanets.nu/discussion/enf-of-a-game-with-alliance]&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Warp_Wells&amp;diff=509</id>
		<title>Warp Wells</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Warp_Wells&amp;diff=509"/>
		<updated>2011-06-02T01:14:35Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: 8+16+4 = 28, not 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planets are surrounded by a &#039;&#039;warp well&#039;&#039;, a region of space approximately 3 light-years in radius in which ships exiting warp speed travel will be sucked into planetary orbit.&lt;br /&gt;
&lt;br /&gt;
The warp well consists of 28 points: the 8 points immediately next to the planet (+/- 1 ly); the 16 points surrounding those (+/- 2 ly from the planet), and then 4 points directly above, below, left and right of the planet, exactly 3 ly away.&lt;br /&gt;
&lt;br /&gt;
Any ship that ends &#039;movement&#039; at warp 2 or greater in one of these points will be sucked into the planet&#039;s orbit. This gravity-assisted movement requires no fuel, and cannot be avoided. Ships can move within the warpwell at warp 1 and not be sucked into the planet. [[Gravitronic]] ships may also move at warp 1 within the warpwell, they will travel 2 ly and not be sucked into the planet&#039;s orbit. Ships sitting in the warp well but not moving will not be sucked to the planet no matter their warp setting. Ships being towed to a planet&#039;s warp well will continue to be towed to the planet (even if the towing ship is out of fuel by the time it arrives). Hyperjumping ships are also subject to the warpwell, but only for 16 of the 20 points -- the 4 points 3.0 ly away (top, bottom, left, right) are not considered part of the warpwell for hyperjumping ships.&lt;br /&gt;
&lt;br /&gt;
Strategy points with warpwells include:&lt;br /&gt;
* setting ship waypoint to the edge of the warpwell to shorten the journey by 2-3 ly, thereby saving fuel&lt;br /&gt;
* moving within warpwell at warp-1, thereby preventing intercept by ships traveling faster than warp-1&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Warp_Wells&amp;diff=53</id>
		<title>Warp Wells</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Warp_Wells&amp;diff=53"/>
		<updated>2011-05-30T14:35:14Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: created rough article, needs cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Planets are surrounded by a &#039;&#039;warp well&#039;&#039;, a region of space approximately 3 light-years in radius in which ships exiting warp speed travel will be sucked into planetary orbit.&lt;br /&gt;
&lt;br /&gt;
The warp well consists of 20 points: the 8 points immediately next to the planet (+/- 1 ly); the 16 points surrounding those (+/- 2 ly from the planet), and then 4 points directly above, below, left and right of the planet, exactly 3 ly away.&lt;br /&gt;
&lt;br /&gt;
Any ship that ends &#039;movement&#039; at warp 2 or greater in one of these points will be sucked into the planet&#039;s orbit. This gravity-assisted movement requires no fuel, and cannot be avoided. Ships can move within the warpwell at warp 1 and not be sucked into the planet. [[Gravitronic]] ships may also move at warp 1 within the warpwell, they will travel 2 ly and not be sucked into the planet&#039;s orbit. Ships sitting in the warp well but not moving will not be sucked to the planet no matter their warp setting. Ships being towed to a planet&#039;s warp well will continue to be towed to the planet (even if the towing ship is out of fuel by the time it arrives). Hyperjumping ships are also subject to the warpwell, but only for 16 of the 20 points -- the 4 points 3.0 ly away (top, bottom, left, right) are not considered part of the warpwell for hyperjumping ships.&lt;br /&gt;
&lt;br /&gt;
Strategy points with warpwells include:&lt;br /&gt;
* setting ship waypoint to the edge of the warpwell to shorten the journey by 2-3 ly, thereby saving fuel&lt;br /&gt;
* moving within warpwell at warp-1, thereby preventing intercept by ships traveling faster than warp-1&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Hostile_Planets&amp;diff=46</id>
		<title>Hostile Planets</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Hostile_Planets&amp;diff=46"/>
		<updated>2011-05-30T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;James T. Plagerism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For any non-Crystal race, a hostile planet is one that is over 84 or under 15 degrees (50 being the average, or &amp;quot;ideal&amp;quot; temperature). Crystals prefer 100°, but 0° is the only temperature planet they cannot live on.&lt;br /&gt;
&lt;br /&gt;
Most VGAP UIs will calculate the maximum clans a planet can hold.  What is not immediately obvious is that clans on the surface of a planet in excess of the maximum can eat supplies (a small amount) to live, provided that there are enough supplies on the planet.&lt;br /&gt;
&lt;br /&gt;
For every extra clan over the maximum population, four supply units must also be on the surface of the planet to ensure their survival.&lt;br /&gt;
&lt;br /&gt;
For instance, if the maximum population of a planet is 189 clans, you may put 289 clans on a planet provided you ALSO ship in, or accumulate, 400 supplies, and simply leave them there.  Two or three will be &amp;quot;eaten&amp;quot; every turn, but those are easily replaced by factory production and will not usually be noticeable.&lt;br /&gt;
&lt;br /&gt;
This can occasionally be difficult to arrange.  An Avian planet requiring 1200 clans over maximum population will need a staggering 4800 supplies!  Yet this will pay itself back quite quickly with patience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re playing the [[Rebels]] you&#039;re lucky since they can support 90,000 clans on arctic planets (without the need of supplies). While the Crystals prefer 100 degree planets, they actually have a maximum population advantage on all hostile (&amp;lt;15° or &amp;gt;84°, with the exception of 0°) planets compared to other races (except Rebels on cold planets).&lt;br /&gt;
&lt;br /&gt;
See this [[http://vgaplanets.ca/vgapcalc.php#growthtable  Growthtable]] for details.&lt;/div&gt;</summary>
		<author><name>James T. Plagerism</name></author>
	</entry>
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