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	<title>VGA Planets Wiki - User contributions [en]</title>
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	<updated>2026-05-30T21:03:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_vs_Ship&amp;diff=630</id>
		<title>Ship vs Ship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_vs_Ship&amp;diff=630"/>
		<updated>2011-06-08T23:51:55Z</updated>

		<summary type="html">&lt;p&gt;72.230.172.179: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
This page will discuss various tactical considerations when pitting two or more ships against each other.&lt;br /&gt;
&lt;br /&gt;
Usually ships with 3 or fewer fighter bays are not considered combat vessels.  The [[Evil Empire]]&#039;s [[Super Star Destroyer]] for instance is better used in conjunction with a beefier ship (its Ground Assault ability is much more valuable than the ship per se), and can only effectively fight ships with a few beams.&lt;br /&gt;
&lt;br /&gt;
The outcome of combat between two ships depends on the abilities of the ships involved, and the combination used.  A cheap combination of ships can take out an expensive ship, and a race that trades cheap ships to kill expensive ships can often lose every battle, and win the war in the end by bleeding dry their opponent.&lt;br /&gt;
&lt;br /&gt;
== Most Powerful Ships ==&lt;br /&gt;
&lt;br /&gt;
By consensus, the most powerful ships in the game, all things considered, are the following:&lt;br /&gt;
&lt;br /&gt;
# Gorbie (EE, Carrier)&lt;br /&gt;
# Biocide (Cyborg, Carrier) Biocide 67.3% vs Virgo 27.3%&lt;br /&gt;
# Golem (Rob, Carrier)&lt;br /&gt;
# Rush (Reb, Carrier)&lt;br /&gt;
# Virgo (Col, Carrier)&lt;br /&gt;
# Automa (Rob, Carrier)/ Crystal Thunder (Cryst, Carrier)&lt;br /&gt;
# ANNI (Cyborg, Torp)&lt;br /&gt;
# NOVA (fed, Torp)&lt;br /&gt;
# Darkwing (bird, Torp)&lt;br /&gt;
# Instru (Rob, Carrier)&lt;br /&gt;
# Victorious (Fas, Torp)/ Diamond Flame (Cryst, Torp)&lt;br /&gt;
# T-Rex (Liz, Torp; with Liz crew its better then a Vict/Diamond Fl)&lt;br /&gt;
# Missouri (fed, Torp)&lt;br /&gt;
&lt;br /&gt;
However, don&#039;t underestimate ship combinations. The Feds, Lizards and Crystals in particular have strong, cheap ships, that while unable to go toe-to-toe against the heavy hitters can still win an economic war against the far more expensive, larger ships.  A Diplomacy or a Missouri followed by a Kittyhawk is most of the time much stronger then 2 of the same kind. Mixing T-Rexes and Madonnzilas works better than either individually. A Diamond Flame followed by a Crystal Thunder is really strong. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* that why this is awesome strategy game, with diplomacy and luck.&lt;br /&gt;
* Most of races don&#039;t got more than few ship battleships what they need to build, and freighters as needed.&lt;br /&gt;
* small ones can be good scouts or money runners.&lt;br /&gt;
* While Colonists don&#039;t need medium or smaller freighters at all because they have the Cobol.&lt;br /&gt;
&lt;br /&gt;
See [http://www.cygan.com/vgap/ships.html]&lt;br /&gt;
&lt;br /&gt;
Low/mid level good ships are.. not in particular order&lt;br /&gt;
ILLwind, Super Star Carrier, Lizard Class Cruiser, Emerald class, Resolute Class.&lt;br /&gt;
Empires Super Star Cruiser is bad, if it got high beams agaist torp race.&lt;br /&gt;
But its tech 9 hull.&lt;br /&gt;
&lt;br /&gt;
But like the [[Fascist]] coldpain 4 beam and 2 tube should not be ignored. Cos they come in cloak, and pillage. Same goes Birdmen ships, and they steal your fuel and beam up all money.&lt;br /&gt;
&lt;br /&gt;
I think games overrated ships is EE&#039;s Super Star Destroyer, what can take planets with 10 clan.&lt;br /&gt;
That is so hard to do, and that ship cant fight. 3 fighter bays and low mass...&lt;br /&gt;
Its perhaps end game ship, when fight is moved away. And it come and take all what is left :)&lt;br /&gt;
Perhaps then it show its power.&lt;br /&gt;
But if you have a cloaking ship/an ally with a cloaker, its quiet nice and easy to capture starbases with it.&lt;/div&gt;</summary>
		<author><name>72.230.172.179</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Ship_vs_Ship&amp;diff=622</id>
		<title>Ship vs Ship</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Ship_vs_Ship&amp;diff=622"/>
		<updated>2011-06-08T19:12:04Z</updated>

		<summary type="html">&lt;p&gt;72.230.172.179: Created page with &amp;quot;Usually who got fighter bay 3 or less are not combat vessels. Like empire super star destroyer cant handle even LCC (lizard class cruiser, if LCC got good torps)  Best variation …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Usually who got fighter bay 3 or less are not combat vessels.&lt;br /&gt;
Like empire super star destroyer cant handle even LCC (lizard class cruiser, if LCC got good torps)&lt;br /&gt;
&lt;br /&gt;
Best variation of fighter ships are found (my humble oppinium) from Cylons/robots.&lt;br /&gt;
Instru/automa/golem they are bad news. But they need awfull lot of Dur/Fuel.&lt;br /&gt;
And that why i think they are the best carrier race there is. Some player will say otherwise :)&lt;br /&gt;
&lt;br /&gt;
So like you see, there is not just one unit what can kill all the rest. That why this game have lived 20 years :)&lt;br /&gt;
&lt;br /&gt;
that why this is awsome strategy game, with diplomacy and luck.&lt;br /&gt;
Most of races dont got more than few ship battleships what they need to build.&lt;br /&gt;
and freighters as needed.&lt;br /&gt;
small ones can be good scouts or money runners.&lt;br /&gt;
While Colonists dont need medium or smaller freighters at all cos they got Cobol.&lt;br /&gt;
&lt;br /&gt;
Best ships in game should be.&lt;br /&gt;
fighters carriers&lt;br /&gt;
Gorbie/Biocide. (EE, borg)&lt;br /&gt;
Rush/Virgo/Golem (Rebel, Colonial, Cylon)&lt;br /&gt;
Automa(Cylon)&lt;br /&gt;
Instru(Cylon)&lt;br /&gt;
&lt;br /&gt;
From torp&lt;br /&gt;
ANNI (borg)&lt;br /&gt;
NOVA (fed)&lt;br /&gt;
Darkwing (bird, free cloak)&lt;br /&gt;
Victorious/T-Rex/Diamond Flame (klingon/lizzard/crystall)&lt;br /&gt;
Missouri(fed)&lt;br /&gt;
&lt;br /&gt;
http://www.cygan.com/vgap/ships.html&lt;br /&gt;
&lt;br /&gt;
Low/mid level good ships are.. not in particual order&lt;br /&gt;
ILLwind, Super Star Carrier, Lizard Class Cruiser, Emerald class.&lt;br /&gt;
Empires Super Star Cruiser is bad, if it got high beams agaist torp race.&lt;br /&gt;
But its tech 9 hull.&lt;br /&gt;
&lt;br /&gt;
But like klingon coldpain 4 beam and 2 tube should not be ignored. Cos they come in cloak, and pillage. Same goes Birdmen ships, and they steal your fuel and beam up all money.&lt;br /&gt;
&lt;br /&gt;
I think games overrated ships is EE&#039;s Super Star Destroyer, what can take planets with 10 clan.&lt;br /&gt;
That is so hard to do, and that ship cant fight. 3 fighter bays and low mass...&lt;br /&gt;
Its perhaps end game ship, when fight is moved away. And it come and take all what is left :)&lt;br /&gt;
Perhaps then it show its power.&lt;/div&gt;</summary>
		<author><name>72.230.172.179</name></author>
	</entry>
	<entry>
		<id>https://vgaplanets.org/index.php?title=Main_Page&amp;diff=621</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://vgaplanets.org/index.php?title=Main_Page&amp;diff=621"/>
		<updated>2011-06-08T19:10:53Z</updated>

		<summary type="html">&lt;p&gt;72.230.172.179: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== VGA Planets Wiki ==&lt;br /&gt;
&lt;br /&gt;
This wiki is intended to serve as a repository for information about the game &#039;&#039;&#039;VGA Planets&#039;&#039;&#039;, by Tim Wisseman: a turn-based strategy game designed to be played by up to 11 players. VGA Planets (or VGAP, or Planets) was released in 1992 as a BBS &amp;quot;door game&amp;quot;, and is now played over the Internet via email or via Web interface.&lt;br /&gt;
&lt;br /&gt;
This wiki is largely intended to serve as a supplement for [http://vgaplanets.nu VGA Planets Nu], but should more or less apply to all VGA Planets 3 implementations.&lt;br /&gt;
&lt;br /&gt;
* [[Where To Play]]&lt;br /&gt;
&lt;br /&gt;
* Races:&lt;br /&gt;
** [[The Solar Federation]]&lt;br /&gt;
** [[Lizards]]&lt;br /&gt;
** [[The Empire of Birds]]&lt;br /&gt;
** [[Fascists]]&lt;br /&gt;
** [[Privateers]]&lt;br /&gt;
** [[Cyborg]]&lt;br /&gt;
** [[Crystals]]&lt;br /&gt;
** [[Empire]]&lt;br /&gt;
** [[Robots]]&lt;br /&gt;
** [[Rebels]]&lt;br /&gt;
** [[The Lost Colonies of Man]]&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** [[Ship List]]&lt;br /&gt;
** [[Ship Components]]&lt;br /&gt;
** [[Ship Movement]]&lt;br /&gt;
&lt;br /&gt;
* Planets &amp;amp; Economics:&lt;br /&gt;
** [[Native Race Advantages]]&lt;br /&gt;
** [[Taxes, Happiness, and Population Growth]]&lt;br /&gt;
** [[Defenses]]&lt;br /&gt;
** [[Hostile Planets]]&lt;br /&gt;
** [[Priority Build Points]]&lt;br /&gt;
&lt;br /&gt;
* Tactics:&lt;br /&gt;
** [[Cloak Intercept]]&lt;br /&gt;
** [[Disguising Ship Movement]]&lt;br /&gt;
** [[Warp Wells]]&lt;br /&gt;
** [[Combat Order]]&lt;br /&gt;
** [[Mine Laying]]&lt;br /&gt;
** [[Ship vs Ship]]&lt;br /&gt;
&lt;br /&gt;
* Strategies:&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
* Game Mechanics&lt;br /&gt;
** [[Friendly Codes]]&lt;br /&gt;
** [[Host Order]]&lt;br /&gt;
&lt;br /&gt;
== Proposed article templates ==&lt;br /&gt;
&lt;br /&gt;
[[Race Template]]&lt;br /&gt;
[[Ship Template]]&lt;/div&gt;</summary>
		<author><name>72.230.172.179</name></author>
	</entry>
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